1. Sessions and Turns

The game is played in a series of acts or events. Each act or event can be played in a single session or multiple sessions.

Act (Event)

An act or event is a specific part of the game that includes a certain narrative. This is usually a part or an entire quest line or story. Events rarely span less then a single act due to the nature of variance of choices. An example event can be a story line where a player needs to construct a sophisticated artifact, which in turn includes several quests to fully collect and assemble the item. This is then split to several scheduled sessions.

Session

The game of some duration that happens when the party and the game master is gathered is called a session. This can have the limit of turns defined or undefined (decided by Game Master). However, since many actions trigger once per session, it's recommended to keep the session limited to a consistent number of turns per session. Below are the recommended limits:

  • 1 Session = 3 hours (6 of in-game rounds)
  • 1 Round = 25 to 30 minutes outside of combat (this can be interpreted as 1 Turn outside of combat)
  • 1 Turn in Combat = 3 minutes (actions must fit into 3 seconds of in-game time)

Note: The above times are not strict, but they are recommended to keep the game flowing. Sometimes it is for the best to let some events play out rather than omitting role-play in liu of timings. If you want to play for 6 hours, you can do so, but it is recommended to keep the game dynamic and focused around specific objectives. Don't forget to take breaks and have fun!

Round (or a Turn outside of combat)

If no context is specified, means current player or players turn in game. This is limited to 25 minutes or approximately 10 attempts or actions per player (but highly situational). If several players are together this is limited to 30 minutes, but throw actions are 10 per player (3 players that move together can have a single turn of 30 minutes and 10 actions each, actions are not shared). When the set time or number of action expires, it is the next player's turn. It is recommended not to split the party too much.